WJK wrote:
let me know how that is, even though i probably won't play it.
i'm too busy playing the CSGO beta.
Its really really good.
Though I'm a sucker for hong kong police drama's anyways.
Its cool to see such a traditional typical story (undercover cop delevoping split loyalties) done so well, and exceptionally competant that it doesn't matter if the story itself is one we've already seen, its refreshing to see it again. And with a cast like that... damn.
The gameplay so far is very good. The driving mechanics, I'm in love with. Could use a better e-brake but since turning corners is smooth and easy anyways, its low on an already miniscule list of complaints. The hand to hand combat is really fun and bone-crunchingly effective, though, the way its set up is pretty similar to assassins creed or batman arkham city/asylum. I personally like it. Its pretty satisfying.
Haven't gotten into much gunplay yet, but if what've I've seen so far is any indication, this will be John Woo-Epic.
The graphics are awesome for the most part. The city is dense and atmospheric, lots to do and explore.
And the little things matter too. One time I got my van, with a shot-out windshield stuck in an alley too narrow to open the doors in.
Well, in any other game, when I would try to exit, the guy would magically spawn a foot or so from the car.
In this game... he actually crawls out the windshield and stands on the hood of the van.
Lots of attention to detail like that really stands out. Very cool. Very fun.
Edit:
Guns come into play after a solid few hours of gameplay, but I must say... hot damn.
Its very John Woo. In the way Stranglehold wished it could be.
Shooting guns feels powerful here because you're conditioned for so long to not shoot and just fist fight.
And the sound on these things are great.
The first real shootout takes place in a factory type place. And the big setpiece of it is in this area with a catwalk.
So I'm getting a feel for the shooting and the vaulting and the cover mechanics, and its all very solid.
When you vault over something and press a button, you go into bullettime, if you get a headshot, your bullettime alotment is extended.
Chaining headshots is outright fun. But whats really cool is how they mix the game's parkour into the shooting.
Wei Shen can pretty much do what Altair/Ezio does in the AC games. Not as flamboyant maybe, but lots of freerunning.
Everytime you encounter a rail, or table, or ANYTHING to jump, slide, or vault over, you can whip out that gun and go into bullettime.
Back to the catwalk-
I was down to one guy, and I way trying to shoot him as I was leaping off the railing, which would leave me back on the first floor, and give him the high ground. Risky, but cool looking. The game instead had me run and slide down the ten foot rail, putting him right in my field of view...
cue bullettime, bam headshot.
Can't wait to sink my teeth into more of this with different guns as well.